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* Urban Terror Level * 
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Title			: Derelict (beta 7)
Author			: Steven "Delirium" Krzanich
Date Released		: 11-05-2025
Contact			: delirium.urt@gmail.com

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* Level Description *
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This is an old project of mine which started some time in 2011-2012.

I stopped, then started working on it again in 2014-2015, only to stop before it 
could be released. Then started again last year in 2019, to completely redo 95% 
of the map to have it finally finished.

The map has changed so much over the years with so many different variations
and you my good friend has stayed with the community for long enough to find
out how this project turned out..

The original theme was a derelict and abandonded industrial area, it was
designed as a night time map, though the theme changed recently in 2019.
Most of the abandoned theme has been lost, though in a way this project
was abandoned and so I felt the name Derelict was still a suitible fit.

Edited once more with a huge facelift for beta6 - in an attempt to make this layout
more suitable for competitive gameplay. Let's see how this one goes..!

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Bot Compatibility	: Yes
Suggested player load	: 6-12

Free For All(0)		: Yes (13 spawns)
Last Man Standing(1)	: No
Team Deathmatch(3)	: No
Team Survivor(4)	: Yes (supports 10v10 max) - The layout was designed for this gametype
Capture and Hold(5)	: No
Follow the leader(6)	: No
Capture the flag(7)	: No
Bomb(8)			: No

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* Construction *
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Compile Switches        : BSP 	-threads 16 -meta -patchmeta -samplesize 8 -v
			: VIS 	-threads 16 -vis -hint -merge -saveprt -v 
			: LIGHT	-threads 16 -light -radbump -bounce 18 -exposure 220 -shade -patchshadows -pointscale 1.0 -samplesize 8 -samples 2 -v 
			: BSPC 	-bsp2aas -threads 16 -forcesidesvisible -noliquids -optimise

Compile time		: BSP 	5 seconds
			: VIS 	45 seconds
			: LIGHT	147 minutes
			: BSPC 	56 seconds

Editor used		: GTKRadiant 1.4
Compile machine		: Intel i9-9900k @ 3.6GHz, 16GB DDR4

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* OTHER LEVELS BY Delirium *
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Christmas			(DEC2008)
Barsketbrawl			(JAN2009)
Barn				(AUG2009)
Tohunga				(OCT2009)
Facade				(MAR2010)
Cambridge			(JUL2011)
Oaks				(NOV2011)

MIA for 8 years..

Derelict			(MAR2020)
Clinic				(MAY2020)
Tohunga2			(MAY2020)
Tohunga2_2v2			(MAY2020)
Parkinglot			(SEP2020)
AimTraining			(NOV2020)
Pipeline			(SEP2021)
Mandolin CTF			(DEC2021)
Pipeline_2v2			(MAY2023)
Filter				(MAY2023)
Uptown Mirrored			(MAR2024)
Filter_2v2			(MAR2024)
Overdose			(APR2024)
Backalley			(APR2024)
Mandolin Mirrored		(DEC2024)
Hostel				(May2025)
Hostel_2v2			(May2025)

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* CREDITS *
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BlackRayne	: Heaps of models, MIA since 2010 :,(
ValkoVer:	: Heaps of models, good friend, MIA since 2014 (miss you Valk)
$NulL	        : Good ol mate NulL, top bloke - models, textures and knowledge
Shans		: Testing + feedback
Blake		: Testing
Zmb		: Testing + feedback
b00bs clan	: Testing ( . )( . )
Biddle		: Testing + feedback
Hyperz		: For originally hosting this map on PUGbot.net giving me the support to continue mapping
Arnoldus	: Testing + feedback


Shout out to Custom Map Makers - long forgotten mapping community, we were 
a nice family back in the day. 

Missing the yarns with all my fellow mappers ~

JohnnyEnglish, ValkoVer, v3ndetta, Rayne, Krasus, NulL, MajkiFajki, Rylius,
xandaxs, JustMe, Nstar, banksy, nemNEMnem, sk8ordie, Nitro, KroniK, Mr.Yeah!,
JRandomNoob, DagF, Picola, Keres, Sneaks, Skippy, rfx, Yas, Sod, V00d00, Hugo,
HappyDay, Muffie, KhaotiK-Lord, Clatoo, Pretsell, Skaz, Swiiitan, Drezil,
H0i, slackin, Wily Duck, Dragonne, Markinho, gsigms, PapyRuny, Dougy & vulture


Shout out to all my old UrT friends over the years - far too many to name.
Shout out to anyone who has enjoyed any of my previous maps, it's been a
pleasure to inspire other mappers and create fun maps for many to enjoy.

Shout out to YOU for reading this.

Anyone else I forgot :)

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* COPYRIGHT / PERMISSIONS *
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Eat your hearts out, It's a free world baby! Feel free to reuse this map however
you please. 
For any game, any UrT version - if you are reading this you have my written
permission to do so.

I've included the .map file in the .pk3, along with all(hopefully) models that
I used in the map.

Please contact me if you ever use this :) I'll be stoked to see it what ever 
comes from it.

I will also state, that any of my previous maps are also free to use for all.
This supersedes any previous readme.txt file or any other previous statements
made by Delirium(me). All of previous my maps are free to for all to use.
Contact me if you require any source files - delirium.urt@gmail.com
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